(Generate patch)
# Line 7 | Line 7
7   #include "GList.hh"
8   #include <string.h>
9
10 < #define GDEBUG 1
10 > //#define GDEBUG 1
11
12   enum {
# Line 215 | Line 215
215
216   };
217
218 < #define GREEDY_MAX_COST_FRACTION 5
218 > #define GREEDY_MAX_COST_FRACTION 8
219   /* (was 2) sequence_length / (this number) is a measure of how hard the
220    alignment code will work to find the optimal alignment; in fact
221    this gives a worst case bound on the number of loop iterations */
# Line 466 | Line 466
466    bool operator<(GXAlnInfo& d) {
467      return ((score==d.score)? pid>d.pid : score>d.score);
468      }
469  bool operator>(GXAlnInfo& d) {
470    return ((score==d.score)? pid<d.pid : score<d.score);
471    }
469    bool operator==(GXAlnInfo& d) {
470      return (score==d.score && pid==d.pid);
471      }
# Line 484 | Line 481
481     bool operator<(GXSeed& d){
482        return ((b_ofs==d.b_ofs) ? a_ofs<d.a_ofs : b_ofs<d.b_ofs);
483        }
487   bool operator>(GXSeed& d){
488      return ((b_ofs==d.b_ofs) ? a_ofs>d.a_ofs : b_ofs>d.b_ofs);
489      }
484     bool operator==(GXSeed& d){
485        return (b_ofs==d.b_ofs && a_ofs==d.a_ofs); //should never be the case, seeds are uniquely constructed
486        }
# Line 554 | Line 548
548          int a_gap=scur.a_ofs-sprev.a_ofs-sprev.len;
549          int max_gap=b_gap;
550          int min_gap=a_gap;
551 <        if (min_gap>max_gap) swap(max_gap, min_gap);
551 >        if (min_gap>max_gap) Gswap(max_gap, min_gap);
552          int _penalty=0;
553          if (min_gap<0) { //overlap
554                 if (max_gap>0) { _penalty=GMAX((-min_gap), max_gap); }
# Line 574 | Line 568
568       //return ((score==d.score) ? seeds.Count()>d.seeds.Count() : score>d.score);
569       return ((score==d.score) ? w_min_b<d.w_min_b : score>d.score);
570       }
577  bool operator>(GXBand& d){
578     //return ((score==d.score) ? seeds.Count()<d.seeds.Count() : score<d.score);
579    return ((score==d.score) ? w_min_b>d.w_min_b : score<d.score);
580     }
571    bool operator==(GXBand& d){
572      //return (score==d.score && seeds.Count()==d.seeds.Count());
573       return (score==d.score && w_min_b==d.w_min_b);
# Line 588 | Line 578
578   class GXBandSet:public GList<GXBand> {
579    public:
580     GXSeed* qmatch; //long match (mismatches allowed) if a very good match was extended well
581 +   GXSeed* tmatch; //terminal match to be used if there is no better alignment
582     int idxoffset; //global anti-diagonal->index offset (a_len-1)
583     //used to convert a diagonal to an index
584     //diagonal is always b_ofs-a_ofs, so the minimum value is -a_len+1
# Line 601 | Line 592
592     GXBandSet(int a_len, int b_len):GList<GXBand>(a_len+b_len-1, false, true, false) {
593        idxoffset=a_len-1;
594        qmatch=NULL;
595 +      tmatch=NULL; //terminal match to be used if everything else fails
596            //diag will range from -a_len+1 to b_len-1, so after adjustment
597            //by idxoffset we get a max of a_len+b_len-2
598        int bcount=a_len+b_len-1;
# Line 683 | Line 675
675    bool validate(int sl, int sr, int alnpid, int adist) {
676     int alnlen=sr-sl+1;
677     sl--;sr--; //boundary is 0-based
680 <   if (alnlen<11) {
678 >   int badj=0; //default boundary is 3 bases distance to end
680 >   if (alnlen<13) {
681        //stricter boundary check
682 +      if (alnpid<90) return false;
685        }
687     if (type==galn_TrimRight) {
689        }
690     else {
691 <      //left side should be more stringent
692 <      if (alnpid<91) {
693 <        if (alnlen<11) return false;
691 >      //left match should be more stringent (5')
692 >      if (alnpid<93) {
693 >        if (alnlen<13) return false;