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Author: jmduarteg
Date: Sat Jul 27 10:52:32 2013 UTC (6 years, 3 months ago)
Log Message:
Fixed bug in screw/glide calculation: we were only using the original space group transforms (with crystal translations 0,0,0) as the reference for the rotation character (screw/non-screw), all transforms with same id and different crystal translations were considered to be of same character. That's wrong: in order to calculate the screw character one needs to also take into account the crystal translations. This problem affected any space group containing rotation axes on diagonals.

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