# MOVE VIEW 1 TO DESIRED PERSPECTIVE script ../../_sptutil/animationplaying.spt skipmoveto = true; script view01.spt delay 0.5 moveto /* time, axisAngle */ 1.0 { 15 484 875 158.81} /* zoom, translation */ 100.0 0.0 0.0 /* center, rotationRadius */ {-6.309 75.1295 101.325} 33.815956 /* navigation center, translation, depth */ {0 0 0} 0 0 0 /* cameraDepth, cameraX, cameraY */ 3.0 0.0 0.0; delay 0.5 # PUT TRANSLUCENT MESH SURFACE AROUND CARTOON # A similar surface can be generated with # select :a # there are 4 chains a-d # isosurface s1 ignore {not *:a} sasurface # For JSmol, this mesh isosurface makes rotation too slow, so omit it. #isosurface asurf "../molecules4all/2hu4_a.iso" nofill mesh #color isosurface [xffa000] #isosurface asurf translucent 0.9 #delay 0.3 #isosurface asurf translucent 0.8 #delay 0.3 #isosurface asurf translucent 0.7 #delay 0.3 #isosurface asurf translucent 0.6 #delay 1 select [g39]800 wireframe 0.5 color bonds cpk color atoms translucent 0.6 color bonds opaque delay 0.1 color atoms translucent 0.7 delay 0.1 color atoms translucent 0.8 delay 0.1 color atoms translucent 0.9 delay 0.1 spacefill off delay 1 isosurface cavsurf "../molecules4all/cavsurf.jvxl" script ../../_sptutil/animationdone.spt