[Biococoa-dev] Sequence factory
jtimmer at bellatlantic.net
Fri Dec 24 12:28:35 EST 2004
> Sound fine with me, just checking if that is what you had in mind :)
> Although I am not sure how to deal with the skippingNonBases part.
> Probably that should be replaced by passing the right symbol set
Chiming in from just north of London - happy holidays all!
Skipping non-bases just means whether or not to allow undefined symbols in
with your valid bases or not. I don't know how symbol sets would create the
equivalent of that, and I can't remember whether that code allows gaps or
not. I know it allows ambiguous bases - there's no "strict" version.
Basically just wanted to be clear on what I was doing when I wrote the
method, just in case it gets replaced.
One little question on factories for my own edification - in other code I
wrote, I decided when to make a factory based on the number of objects I had
to create in order to get something to work. If I needed a lot of objects,
it was best to create them only once, so I made a factory. It seems that
the main decision on when to use one here is based on modularity of code,
rather than practical time/memory issues. Is this accurate?
Now back to my regularly scheduled vacation....
This mind intentionally left blank
More information about the Biococoa-dev