[Pipet Devel] mention of Piper on Linux Weekly News

J.W. Bizzaro jeff at bioinformatics.org
Thu Sep 28 20:21:00 EDT 2000


Bret Mogilefsky wrote:
> 
> I'd planned to lurk, but seeing that there are so few developers
> currently perhaps I'll say more.  This project caught my interest
> mainly because I keep waiting to see what the next evolution of
> the ultra-powerful but ultra-unfriendly prompt-pipe combo.  This
> project and the Enlightenment File Manager are the first positive
> steps away from a pure prompt that I've yet seen.  I don't have a
> lot of Gnome/Bonobo development experience, but I'm strong in many
> other areas (game development background) which may or may not be
> useful as the project develops.

Hi Bret!

We're using Python and C++.  The way it breaks apart is the "Build-Time
Subsystem" (the part that lets the user interactively connect/disconnect
components) is in Python.  This includes the Pied UI, which is what all the
screenshots show.  The "Run-Time Subsystem" (the part that executes components
and controls data flow) is in C++.

If you want to help, we can use it in any area.  You're probably a C/C++
developer, since you program games.  So, maybe the Run-Time Subsystem would be
a good match for your skills.  But, if you like to work with graphics, Pied or
BlueBox (uses several languages) may be best.

Cheers.
Jeff
-- 
J.W. Bizzaro                                           jeff at bioinformatics.org
Director, Bioinformatics.org: The Open Lab     http://bioinformatics.org/~jeff
"Injustice anywhere is a threat to justice everywhere."
               -- Martin Luther King, Jr.
--




More information about the Pipet-Devel mailing list