Bret Mogilefsky wrote: > > I'd planned to lurk, but seeing that there are so few developers > currently perhaps I'll say more. This project caught my interest > mainly because I keep waiting to see what the next evolution of > the ultra-powerful but ultra-unfriendly prompt-pipe combo. This > project and the Enlightenment File Manager are the first positive > steps away from a pure prompt that I've yet seen. I don't have a > lot of Gnome/Bonobo development experience, but I'm strong in many > other areas (game development background) which may or may not be > useful as the project develops. Hi Bret! We're using Python and C++. The way it breaks apart is the "Build-Time Subsystem" (the part that lets the user interactively connect/disconnect components) is in Python. This includes the Pied UI, which is what all the screenshots show. The "Run-Time Subsystem" (the part that executes components and controls data flow) is in C++. If you want to help, we can use it in any area. You're probably a C/C++ developer, since you program games. So, maybe the Run-Time Subsystem would be a good match for your skills. But, if you like to work with graphics, Pied or BlueBox (uses several languages) may be best. Cheers. Jeff -- J.W. Bizzaro jeff at bioinformatics.org Director, Bioinformatics.org: The Open Lab http://bioinformatics.org/~jeff "Injustice anywhere is a threat to justice everywhere." -- Martin Luther King, Jr. --